VERSUS: BIG UPDATE!

Greetings, ZeMind Game fans!

Alright, alright. I know you’ve been waiting on them, so take a peek at some of the new stuff we’re throwing into VERSUS!

Some of our early drafts of the menu for our next big release, VERSUS!

We’ve asked a few friends to join us and add a little extra art muscle around the studio. Everything from the characters to the level select menu is getting a fresh coat of paint, a little lip-gloss and their eyebrows on fleek looking very nice.

But seriously though, we’re adding a few extra features. It’s pretty cool seeing everything come together this quickly now that we’ve got a few extra hands on things. Right now we’re looking for an easy method of adding the game’s lighthearted story via text boxes (think the standard JRPG styled talking heads) into the pre-fight banter. There’s also quite a bit of evolution in terms of character design, with many playable and non-playable characters becoming more expressive in their faces and gestures. While the game will keep its cartoonish charm, we’ve amped up some of the tonal details and made sure some characters look more menacing than others.

Our preliminary draft for the character select screen in VERSUS!

We’ve also enlisted our interns (who are very talented) in bringing our art to life. They’ve begun to add key frames and effects to our more demanding animations, and everything is going smoothly. Don’t worry folks, VERSUS is high on the priority list and we’re pretty excited to show you what’s happening.

This game already includes over 3 different comics, as well as over 20 different levels for you to play in. While you may have noticed we often release smaller, pet project games from our interns/co-ops, rest assured that our next big release, VERSUS, is going to knock your socks off.

Charlie Ze Newbie

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