Wish you were here!

Some of you may have noticed our social media accounts occasionally post updated pieces of art (or at least you should have because you’re following them, right? …Right?).

In keeping with our new snowball of enthusiasm and commitment to getting more games out in 2017, we’re full swing into designing the user interface aspect of our tower defense title, VERSUS. Several members of our team have committed to themselves to a full time overhaul, which sees many new designs and art assets arrive on the scene. Not only that, we’ve separated a larger chunk of the team into developing the animation effects for characters as well as promotional art (we love our interns, and they do some amazing work on their own free time- check some of it out here onelink.to/f4xbv4).

At any rate, we’re at warp speed for getting this game out very soon! In case you’re in need of a visual update, take a peek at one of our promotional posters soon to be released on our campaign here:

Alright, so we’re a bit of a weird bunch, but let me explain some of what’s going on in here (there’s a lot, I know, but at least let me dispel some of the BDSM undertones).

Our game features playable factions who battle with each other for dominance over all the land. You may have guessed that certain factions (like, I don’t know… The ‘Circus Folk’) don’t always get along with everyone. They also may need to cross certain terrain and occasionally butt heads with the other factions when doing so. VERSUS Players will get the chance to vent their anger at other factions in silly and gratuitous ways; Not quite what you’re seeing here (in-game at least), but you get the idea.

We hope the art gets you psyched for the feel we’re going for. Silly, fun, and just a little cute. If this picture reminds you of a vacation postcard, you’ll see why once we’re in a full marketing swing! But that’s another story.

Charlie Ze Newbie

If you’d like to see more of our art, follow us on the social media!

 

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