Testing, Testing, 1-2-3

Prototype for our card game!

Last week we were polishing up the core of our card game, when it dawns on me that there hasn’t been a game played in the office that I haven’t been a part of in some sense or another- and this is concerning.

What’s the deal?

The game ‘Mega Fighters’, (as it’s working title has come to be called,) is about reducing your opponent’s health to zero using a combination of cards representing punches, kicks, and grappling moves. Custom card games can be a bit complicated on their own, but when designed to simulate the gamesmanship of physical combat, nuance goes straight out the window.

Now that the solid foundations of the game has been laid, it’s time for a crucial part of any game development: The testing. Simultaneously the best and worst part of a game’s pre-launch sequence, the testing is days, weeks or even months long.

So to test effectively, we’ve printed out the hard copy board game edition of the rules and asked a test duo to play the game as intended without any interference. So far it’s turned out pretty well, although a fair amount questions do pop up. These questions have required quite a bit of explanation.

So what have we learned from that experience?

The game’s instructions (from a tabletop perspective) aren’t clear enough. As a bit of a self-horn toot, it’s easy to over explain things when you’re passionate about the projects you work on. This however can lead to excessive directions in the ‘Basic’ rule set and often extends the play time un-necessarily.

As a method of shortening the distance between starting and playing, the solution we’re up for trying will be the flow chart method. Easy, peasy, lemon squeezy. No one wants to sift through pages and pages of instruction just to play a 20 minute game (even though most of this will happen automatically as a mobile app, we won’t close the door on the tabletop edition just yet).

We’ll let you know what the feedback is for our new flow-chart instructions! Maybe they’ll help the direction of your next title as well. Don’t forget, if you’ve got a method of letting us know the BEST way to convey card game instructions, we’d love to hear it.

Reach out to us on social media to do so!

Charlie Ze Newbie

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