Project ‘Versus’, UPDATE 1

A long time ago, in a galaxy far, far away…

*Trumpet blares*

Project ‘Versus’ is currently in development and slated for a release sometime this year. Although no hard release dates are set, I can give you a few details as to what our next release is going to be like:

For those of you wondering, the story of Versus will be set in several battles consisting of teams (more like small armies?) fighting against each other in a real-time strategy styled melee combat.

This is what happens when a torrid affair between Plants Vs Zombies and Age of Empires results in a lovechild raised by a cartoon trio of fairies, a ringleader, and of course, a junkyard enthusiast.

In between campaigns you’ll have the opportunity to read through some of the incredible comic work put forward by our art team here at the studio, a sketch sample of which you can find here:

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Not only that, but we’ll also have some humorous, RPG influenced dialogue used for some extra motivation. Each of your units will have a unique ability (details to come) that can sway the flow of battle and it’ll be up to you to to see how to use them.

While I can’t leak too much more on the project right now (the last intern who did was never found– I think he was fed to the office dachshund, Fletcher) you can rest assured that there will be more news to come within the next few weeks!

That’s all for now, I think I hear the dog coming.

-Charlie Ze Newbie


You can interact with Charlie, as well as the studio itself via social media accounts here:

Instagram

The Importance of Story in Gaming

It’s pretty simple, right? Every story has a beginning, middle and end. Easy peasy, piece of cake.

…But what if I told you, the cake was a lie?

Internet memes and and gaming references aside, the meshing of stories and interactive media has been the subject of debate on many an internet forum for decades now, and it’s not likely to die soon.

‘What’s the big deal?’ You may ask. ‘Good games don’t need stories; look at Tetris!’

A fair argument. Tetris, Candy Crush, and Battleship all lack any narrative. Occasionally we’ll be tossed a leading character who walks us through the tutorial, but that’s it.

Just kidding, that’s a lie too.

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The stories within video games aren’t just limited to voice acting and FMV cutscenes.

All games carry a narrative. There’s a story to be had somewhere. While you may not see it, the story is happening right in front of your eyes- erm, in your eyes, actually. Let me explain.

The story actually games the player- and this is something nearly all games have done since the human brain built the capacity to understand non-linear problem solving. Consider this: Conventional storytelling tells us at the very least, that all stories need a protagonist, antagonist, beginning, middle and end.

How does this apply to Tetris? Simple. YOU are the protagonist. The game, on the other hand (specifically the design), is the antagonist. The level has a beginning, middle, end completely dictated by you, the user. From the moment you pick up the game, you’ve started the narrative. Chances are you’ve overcome an obstacle or two while playing (all while yelling about how the ‘Z’ piece has appeared four times in a row and you’ve got nowhere to put the next one) then come to your logical conclusion by the time you’ve put the game down again. Regardless of whether or not you’ve overcome the obstacles presented to you during gameplay, you’ve:

  1. Started your session, beginning your narrative for the session
  2. Progressed/failed to progress through the level
  3. Finished your session, with a big smile or with less hair than you started with

Games, at their very core have always been a form of storytelling. As the industry, with its massive, multi-kajillion dollar titles moves towards a sales model mimicking that of movies and television, the only thing that has changed was how visible those stories have been.

See? Even Tetris had a narrative. It was in you all along.

Follow Charlie Ze Newbie’s exploration of the world of Indie Game Development on Zemind Game Studio’s channels and don’t be afraid to interact with him:

Instagram

Welcome to our brand new blog!

Hello There!

Charlie Ze Newbie here, offering you a sneak peak into the endless stream of thought and creativity that the mobile game industry (in particular, ZeMind Games) has to offer.

Game development studios are a wonderful place. They are hubs for the tech-inclined, problem solvers, and classical/modern artists. As a ‘Lifelong Gamer’, it’s a bit strange to think that I’ve wound up here, in the meshing tides of the creative and business class as both endeavour to put together the best products they can.

I’ll be filling you in on a weekly basis, providing you with many insights as to what REALLY goes on in a mobile gaming studio. So far it has been pretty great, sneaking peeks behind the curtain and taking a look at the hard work that goes into the creation of something like our upcoming fantasy top-down strategy title (of which I cannot name under fear of dismemberment). Rest assured, however, that it is going to be GREAT.

Snagging glimpses at a few of the art assets I can tell you it’s going to be a fun, cartoon-inspired ride something along the lines of an Age of Empires meets Plants Vs. Zombies tilt. From what I can surmise there are fairies that do steroids, mono-handed bakers and raging monsters- So uh, there’s that.

…At any rate, I’ll be filling you in on the weekly updates of ZeMind games, and I look forward to spilling ALL the beans as they become available on our upcoming release. If weekly isn’t good enough for you, try following us on our social media accounts:

https://twitter.com/ZeMindGames – For quips, thoughts and our takes on the industry.
https://www.facebook.com/ZeMindGameStudio/ – Gaming news and contests!
https://www.instagram.com/zemindgames/ – Artwork, photography, and other things related to the creation of our expanding list of mobile game titles.

Eventually, somewhere down the line, we’ll even have our YouTube Channel up and running again, able to show you better footage of the mobile games we’ve created. Until then, however, you’ll have to settle with me keeping you up to date on all things ZeMind Games.

Huzzah!

Charlie Ze Newbie