Dice to Meet You!

Happy New Year, Internet!

It looks like we’re off and running! So far the response to playing the card prototype has been positive, but it’s shown a strong tendency to end unexpectedly, along with a few awkward card interactions that disrupt the flow and pacing of the game.

Still, it’s looking like a project that’s got some legs and would transfer well into the mobile gaming space, so off we go.

After extensive testing using dice to measure randomness in terms of effective strategy and mitigating variance (which is the fancy way of saying dice didn’t feel like a component in a fighting game), we’ve forgone our six sided pals for a less chance/more strategy oriented approach; A ‘Rock/Paper/Scissors inspired combat system. While we were trying to emulate the chaos and unpredictability of a mixed martial arts fight, it seemed a touch unfair to rely solely on the rolling of dice in order to do it.

So what does switching from dice to Rock/Paper/Scissors actually do? Originally we had planned to use the dice to emulate the success of strikes, for example a more consistent, low damage card can roll everything up to 5 on the die and be successful. This would contrast to rolling a high damage, low success card that would have a much smaller (2 or lower) rate of succeeding.

This greatly reduces the degree of ‘Variance’ (or as some would call it, luck) that influences the game, and greatly increases the consistency of most of our attacks while at the same time dissuading the idea of the fight changing with a single move (however true that reality may be).

We’ve also decided to reward the more strategy oriented players by slanting the abilities of the fighters into using a more predictable set of cards. This way, defending players will have a better idea of what to expect in certain match ups, and the more likely it is they will pick a strategy (or, in some cases, counter strategy) accordingly.

While part of me will miss the anticipation and somewhat torturous dice rolling method, it’s more likely that this change (as big as it was to the core mechanics and feel of the game) will result in an overall richer experience for those willing to put the time in to learn the ins and outs of the game.

Ah well, that’s just the way the game rolls, I guess.

-Charlie Ze Newbie


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