{"id":276,"date":"2017-03-27T05:57:20","date_gmt":"2017-03-27T05:57:20","guid":{"rendered":"http:\/\/www.zemindgames.com\/blog\/?p=276"},"modified":"2017-03-24T17:07:04","modified_gmt":"2017-03-24T17:07:04","slug":"276-2","status":"publish","type":"post","link":"http:\/\/www.zemindgames.com\/blog\/276-2\/","title":{"rendered":"Git Into my Game!"},"content":{"rendered":"<p>I&#8217;ll be the first person to tell you that coding is hard. I&#8217;ll also be the first person to tell you I can&#8217;t code to save my life. That&#8217;s why, of course, the lovely team here at ZeMind has introduced me into the cold and murky depths of Xcode (lucky me).<\/p>\n<p>Yes, your favourite newbie has descended into the flame-broiled heart of heck itself, past the rings of Unity and into the pits of Git.<\/p>\n<p>So, what am I doing here, you may ask? Turns out that while writing the script was a team based and often times humorous trip into the realms of puns and fantasy, actually entering the thing into the game has proven to have a bit of a learning curve. Those of you who follow our social media pages (which you all should be, duh) know that since I&#8217;ve begun my tenure here at the studio I&#8217;ve given Unity a try, with uh, mixed results.<\/p>\n<p>That being said, I clearly had not-the-worst point collection ball game here in the studio, and the experience went well enough to say that I&#8217;d give coding a go in the future.<\/p>\n<p>Fast forward to now, where thanks to our tightly knit team of developers, I&#8217;m working with an (explicitly for newbies) customized chunk of code which essentially plays as a mad-libs for entering the script and dialogue into our game. For Versus, we&#8217;ve gone with a traditional JRPG dialogue setup, that is to say we&#8217;ve got a shared dialogue box between all talking head characters on the screen.<\/p>\n<p>On my end, I&#8217;ve gone about not just entering the dialogue but also selecting the talking head portraits themselves as well as filling in sound effects for dialogue (while we won&#8217;t exactly be going with english, we may change it up to have a sort of &#8216;Sim-Speak&#8217; kind of tone.<\/p>\n<p>It&#8217;s definitely eye-opening to see the amount of sheer, hair-raising frustration and terror that goes into coding something. Even with my custom set up, I&#8217;ve had several follicle ruining moments that have tested my patience. Not to mention all the times I thought I completely wrecked the game when pushing it.<\/p>\n<p>*Shudders*<img data-recalc-dims=\"1\" decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-large wp-image-280\" src=\"https:\/\/i0.wp.com\/www.zemindgames.com\/blog\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-24-at-1.00.14-PM.png?resize=840%2C491\" alt=\"\" width=\"840\" height=\"491\" srcset=\"https:\/\/i0.wp.com\/www.zemindgames.com\/blog\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-24-at-1.00.14-PM.png?resize=1024%2C599 1024w, https:\/\/i0.wp.com\/www.zemindgames.com\/blog\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-24-at-1.00.14-PM.png?resize=300%2C175 300w, https:\/\/i0.wp.com\/www.zemindgames.com\/blog\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-24-at-1.00.14-PM.png?resize=768%2C449 768w, https:\/\/i0.wp.com\/www.zemindgames.com\/blog\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-24-at-1.00.14-PM.png?resize=1200%2C702 1200w, https:\/\/i0.wp.com\/www.zemindgames.com\/blog\/wp-content\/uploads\/2017\/03\/Screen-Shot-2017-03-24-at-1.00.14-PM.png?w=1404 1404w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>The game is now in an incomplete but playable state. We&#8217;ve got a ton of the art assets set in (which, while still being awesome, still have a few left to go) as well as the majority of dialogue and story from acts 1-3. Most of the characters are playable, save for a few that need a touch more tweaking. We&#8217;re still in the process of finalizing certain aspects of the story as well as selecting final music and additional effects, but overall this game is turning out to be a lot more fun than anticipated.<\/p>\n<p>That&#8217;s all for this week, don&#8217;t forget to follow us on social media for more updates, contests and giveaways!<br \/>\n<a class=\"twitter-follow-button\" href=\"https:\/\/twitter.com\/ZeMindGames\" data-show-count=\"false\">Follow @ZeMindGames<\/a><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<style>.ig-b- { display: inline-block; }<br \/>.ig-b- img { visibility: hidden; }<br \/>.ig-b-:hover { background-position: 0 -60px; } .ig-b-:active { background-position: 0 -120px; }<br \/>.ig-b-v-24 { width: 137px; height: 24px; background: url(\/\/badges.instagram.com\/static\/images\/ig-badge-view-sprite-24.png) no-repeat 0 0; }<br \/>@media only screen and (-webkit-min-device-pixel-ratio: 2), only screen and (min--moz-device-pixel-ratio: 2), only screen and (-o-min-device-pixel-ratio: 2 \/ 1), only screen and (min-device-pixel-ratio: 2), only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx) {<br \/>.ig-b-v-24 { background-image: url(\/\/badges.instagram.com\/static\/images\/ig-badge-view-sprite-24@2x.png); background-size: 160px 178px; } }<\/style>\n<p><a class=\"ig-b- ig-b-v-24\" href=\"https:\/\/www.instagram.com\/zemindgames\/?ref=badge\"><img data-recalc-dims=\"1\" decoding=\"async\" loading=\"lazy\" src=\"https:\/\/i0.wp.com\/badges.instagram.com\/static\/images\/ig-badge-view-24.png?w=840\" alt=\"Instagram\" \/><\/a><\/p>\n<div id=\"fb-root\"><\/div>\n<p><script>(function(d, s, id) {\n  var js, fjs = d.getElementsByTagName(s)[0];\n  if (d.getElementById(id)) return;\n  js = d.createElement(s); js.id = id;\n  js.src = \"\/\/connect.facebook.net\/en_US\/sdk.js#xfbml=1&version=v2.7\";\n  fjs.parentNode.insertBefore(js, fjs);\n}(document, 'script', 'facebook-jssdk'));<\/script><\/p>\n<div class=\"fb-like\" data-href=\"https:\/\/www.facebook.com\/ZeMindGameStudio\/\" data-layout=\"standard\" data-action=\"like\" data-size=\"small\" data-show-faces=\"true\" data-share=\"true\"><\/div>\n<div id=\"fb-root\"><\/div>\n<p><script>(function(d, s, id) {\n  var js, fjs = d.getElementsByTagName(s)[0];\n  if (d.getElementById(id)) return;\n  js = d.createElement(s); js.id = id;\n  js.src = \"\/\/connect.facebook.net\/en_US\/sdk.js#xfbml=1&version=v2.7\";\n  fjs.parentNode.insertBefore(js, fjs);\n}(document, 'script', 'facebook-jssdk'));<\/script><\/p>\n<div class=\"fb-comments\" data-href=\"http:\/\/www.zemindgames.com\/blog\/\" data-numposts=\"5\"><\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ll be the first person to tell you that coding is hard. I&#8217;ll also be the first person to tell you I can&#8217;t code to save my life. That&#8217;s why, of course, the lovely team here at ZeMind has introduced me into the cold and murky depths of Xcode (lucky me). Yes, your favourite newbie &hellip; <a href=\"http:\/\/www.zemindgames.com\/blog\/276-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Git Into my Game!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-276","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/posts\/276","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/comments?post=276"}],"version-history":[{"count":6,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/posts\/276\/revisions"}],"predecessor-version":[{"id":283,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/posts\/276\/revisions\/283"}],"wp:attachment":[{"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/media?parent=276"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/categories?post=276"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/tags?post=276"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}