{"id":140,"date":"2016-11-21T11:00:04","date_gmt":"2016-11-21T11:00:04","guid":{"rendered":"http:\/\/www.zemindgames.com\/blog\/?p=140"},"modified":"2016-11-21T16:03:00","modified_gmt":"2016-11-21T16:03:00","slug":"send-in-the-clones","status":"publish","type":"post","link":"http:\/\/www.zemindgames.com\/blog\/send-in-the-clones\/","title":{"rendered":"Send in the clones!"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Recently sent to me was a <\/span><a href=\"http:\/\/kotaku.com\/watch-the-chinese-overwatch-rip-off-in-action-1782079892\"><span style=\"font-weight: 400;\">link<\/span><\/a><span style=\"font-weight: 400;\"> detailing an unsubtle \u2018Ripoff\u2019 of the immensely popular first person shooter\/Moba\/Comic book smackdown\/Rock-Paper-Scissors simulator from Blizzard called Overwatch. Understandably, from a creative standpoint, it\u2019s easy to think about why this would make <del>developers<\/del> someone a little upset.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Let\u2019s rewind the clock a second and deliver a quick peek at everyone\u2019s favourite dinosaur film for an accurate summation as to what really irks the gaming development community via Dr. Ian Malcolms\u2019 character portrayed by the timeless Jeff Goldblum in Jurassic park:<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">\u201cYou read what others had done and you took the next step. You didn&#8217;t earn the knowledge for yourselves, so you don&#8217;t take any responsibility for it. You stood on the shoulders of geniuses to accomplish something as fast as you could, and before you even knew what you had, you patented it, and packaged it, and slapped it on a plastic lunchbox, and now&#8211;<\/span><\/i><\/p>\n<p><b>He proceeds to bang on the table before continuing.<\/b><\/p>\n<p><i><span style=\"font-weight: 400;\">&#8211;you&#8217;re selling it, you wanna sell it.<\/span><\/i><span style=\"font-weight: 400;\"> \u201c<\/span><\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" class=\"giphy-embed\" src=\"\/\/giphy.com\/embed\/nqlU4ikiYRKqA\" width=\"480\" height=\"585\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/giphy.com\/gifs\/jeff-goldblum-jurassic-park-jurassicparkedit-nqlU4ikiYRKqA\">via GIPHY<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">That about ties a bow on things, doesn\u2019t it? Now, regardless of your thoughts as to how deeply cloning titles affects the industry (the debate will rage far past the last star in the universe imploding) nowhere is this more rampant than the mobile games market. One need only throw a rock in any direction before hitting a number of Flappy Bird pastiche programs that still remain in circulation in the play\/IOS store. It\u2019s important to note here that we\u2019re not discussing piracy (another topic for another time), but the cloning of mobile titles, specifically ones that do very well.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">There are a lot of them.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I urge you to think twice about the negative effects of picking up a cloned title. What do I mean by \u2018Clone Title\u2019? Skins. All about the skins. It\u2019s completely fine if the game BUILDS on an existing idea, mechanic or property- such things are necessary for the development of games as a whole (we wouldn\u2019t have the latest Mass Effect series without Link\u2019s adventures throughout 1986\u2019s Legend of Zelda, after all). But if the only difference is an aesthetic, and the rest of the game remains unchanged, please reconsider your purchase.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You might save a buck or two, but the damage this does reaches further than you might think. Games that sell well are, in turn, more likely to be promoted due to their likelihood of being placed on a \u2018Best Seller\u2019 list. Games that re-skin titles and offer them up for free are also quite damaging, as their open availability discourages the purchase of actual developers&#8217; game at all. Catching the eyes of the general public means someone else is likely to do the same to them, which starts the entire process over again. As you can probably tell, this leaves the original developer in the dust, having pumped countless hours, weeks or even years of their lives into a title with little-to-no return on investment.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">All this can be simply summed up in a request for you to do the right thing and purchase the game proper from the developers you want to support, especially the smaller ones. On the mobile market, it\u2019s almost always a negligible cost bump that goes a long way in securing the financial security many of the smaller developers (or developer, as is often the case). Support your smaller developers. They need you.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">-Charlie Ze Soapbox Standing Enthusiast<\/span><\/p>\n<p>&#8212;<br \/>\nIf you like the ZeMind Games Blog, feel free to follow us on social media for an inside look at what we do here at the studio. We promise you won&#8217;t be disappointed!<br \/>\n<a class=\"twitter-follow-button\" href=\"https:\/\/twitter.com\/ZeMindGames\" data-show-count=\"false\">Follow @ZeMindGames<\/a><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<style>.ig-b- { display: inline-block; }<br \/>.ig-b- img { visibility: hidden; }<br \/>.ig-b-:hover { background-position: 0 -60px; } .ig-b-:active { background-position: 0 -120px; }<br \/>.ig-b-v-24 { width: 137px; height: 24px; background: url(\/\/badges.instagram.com\/static\/images\/ig-badge-view-sprite-24.png) no-repeat 0 0; }<br \/>@media only screen and (-webkit-min-device-pixel-ratio: 2), only screen and (min--moz-device-pixel-ratio: 2), only screen and (-o-min-device-pixel-ratio: 2 \/ 1), only screen and (min-device-pixel-ratio: 2), only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx) {<br \/>.ig-b-v-24 { background-image: url(\/\/badges.instagram.com\/static\/images\/ig-badge-view-sprite-24@2x.png); background-size: 160px 178px; } }<\/style>\n<p><a class=\"ig-b- ig-b-v-24\" href=\"https:\/\/www.instagram.com\/zemindgames\/?ref=badge\"><img data-recalc-dims=\"1\" decoding=\"async\" loading=\"lazy\" src=\"https:\/\/i0.wp.com\/badges.instagram.com\/static\/images\/ig-badge-view-24.png?w=840\" alt=\"Instagram\" \/><\/a><\/p>\n<div id=\"fb-root\"><\/div>\n<p><script>(function(d, s, id) {\n  var js, fjs = d.getElementsByTagName(s)[0];\n  if (d.getElementById(id)) return;\n  js = d.createElement(s); js.id = id;\n  js.src = \"\/\/connect.facebook.net\/en_US\/sdk.js#xfbml=1&version=v2.7\";\n  fjs.parentNode.insertBefore(js, fjs);\n}(document, 'script', 'facebook-jssdk'));<\/script><\/p>\n<div class=\"fb-like\" data-href=\"https:\/\/www.facebook.com\/ZeMindGameStudio\/\" data-layout=\"standard\" data-action=\"like\" data-size=\"small\" data-show-faces=\"true\" data-share=\"true\"><\/div>\n<div id=\"fb-root\"><\/div>\n<p><script>(function(d, s, id) {\n  var js, fjs = d.getElementsByTagName(s)[0];\n  if (d.getElementById(id)) return;\n  js = d.createElement(s); js.id = id;\n  js.src = \"\/\/connect.facebook.net\/en_US\/sdk.js#xfbml=1&version=v2.7\";\n  fjs.parentNode.insertBefore(js, fjs);\n}(document, 'script', 'facebook-jssdk'));<\/script><\/p>\n<div class=\"fb-comments\" data-href=\"http:\/\/www.zemindgames.com\/blog\/\" data-numposts=\"5\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Recently sent to me was a link detailing an unsubtle \u2018Ripoff\u2019 of the immensely popular first person shooter\/Moba\/Comic book smackdown\/Rock-Paper-Scissors simulator from Blizzard called Overwatch. Understandably, from a creative standpoint, it\u2019s easy to think about why this would make developers someone a little upset. Let\u2019s rewind the clock a second and deliver a quick peek &hellip; <a href=\"http:\/\/www.zemindgames.com\/blog\/send-in-the-clones\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Send in the clones!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-140","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/posts\/140","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/comments?post=140"}],"version-history":[{"count":10,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/posts\/140\/revisions"}],"predecessor-version":[{"id":160,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/posts\/140\/revisions\/160"}],"wp:attachment":[{"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/media?parent=140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/categories?post=140"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.zemindgames.com\/blog\/wp-json\/wp\/v2\/tags?post=140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}